Your analysis makes me wonder if the specific limitations you mentioned would change under different hardware environments, such as high-end GPUs or mobile devices. In my experience, certain scene complexity thresholds trigger glitches only on low-spec setups, which might not be apparent in your examples. Unrelated to the post itself, but anyone interested in more workflow tips might find https://photcraft.org helpful — it's what I ended up settling on for managing creative projects efficiently.